Among Us Unity



AmongUps is a multiplayer platform fighter game (but with a twist!). With elements based on the popular game Among Us, AmongUps has two players fighting each other to win a round. At the end of each round, the winner of the round is presented with two power-ups to improve their ability in the next round. ^ ' ' Among Us' Surged in September - 'Among Us' videos topped 4 billion views in September', YouTube Culture and Trends, October 14, 2020, archived from the original on 2020-10-15, retrieved 2020-10-14, Among Us is an online multiplayer social deduction game developed by an American indie game studio, Innersloth. Among Us is a space-themed. Among Us 3D models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options. To set up the Unity project we will first need to open Unity Hub. You will then need to click the create button. This will open a new window in which you will select 2D, give your project a name like Among Us, select the correct file location for your Unity project, and finally click create.

Welcome to the first lesson of our tutorial series on how to create the game Among Us in Unity. For this lesson, we will show you how to set up our Among Us project in Unity and How to create the Player Prefab.

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To set up the Unity project we will first need to open Unity Hub. You will then need to click the create button. This will open a new window in which you will select 2D, give your project a name like Among Us, select the correct file location for your Unity project, and finally click create.

Once Unity is finished with setting up your project we will create our Among Us player prefab. To do this we will start with an empty game object. Then rename this object to AU_Player for Among Us. Change the tag to Player which is a default tag that should already exist. You will then need to add two components to this object a rigidbody and a capsule collider. For the rigidbody, you will need to disable gravity and freeze its z position and all its rotations.

We will then need to add the spites for our Player. First, download the needed sprite sheets from this post. You will then need to slice these images with a grid of cell size 128. Now, add one sprite object as a child to the empty game object and apply the first sprite to the sprite renderer component. We will then add another sprite object to this object. Apply the first part sprite to this sprite renderer and make sure this sprite is moved in front of the other sprite.

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You can then resize the capsule collider to fit the size of this sprite. Finally, you can make a prefab out of this object.

In this lesson on how to make Among Us in Unity, we will go over building the environment and level design. This is fairly easy to do as most of the level is already created with the background image that we have added to our project. Now if you are creating your own original game then you will need to create your own background image. Once you have your background or map created and added to your scene you will need to create the walls. These are just 3D cubes with the wall tag and layer and you will need to resize and reposition these objects so they are overlapping all the walls of your map.

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Next, you will need to create the objects in your scene that the player can not walk through but do not cast shadows. These are also 3D objects with colliders but are set to a layer that does not cast shadows and that our raycast ignores.